INNER Anthology - FREE
A downloadable game for Windows
We all have secrets, inner demons, obsession, and worries but few choose to face them. Wander your subconscious mind under hypnosis and rummage through your memories. Maybe you will find what you're looking for.
INNER: An anthology
An ever-growing collection of mini games created by DSD. INNER contains case files of different, mini, psychological experiences. Check back for updates to the game for more case files free!
Current Case Files:
- Michael
DEV NOTE: INNER has been re-designed to become a collection of mini games created in the time around my other projects. While my larger projects take priority, INNER will be updated periodically with more mini games in the same subconscious and psychological themes.
Status | Released |
Platforms | Windows |
Release date | Jul 29, 2019 |
Rating | Rated 3.0 out of 5 stars (7 total ratings) |
Author | DarkStone Digital |
Genre | Puzzle |
Made with | Unity, Substance Painter & designer, Maya |
Tags | 3D, Horror, Isometric, Short, Survival Horror |
Asset license | Creative Commons Attribution v4.0 International |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Mouse, Xbox controller |
Links | Twitter/X, Twitch, Homepage, Patreon, Community |
Download
Click download now to get access to the following files:
Development log
- INNER will become an Anthology! FREE SALE!Feb 25, 2021
Comments
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What happened to the Linux version?
I was giving this one a go to see what it was all about. I am certainly curious to see what is being added per the comment down below. The spatial sound being off was a really big bummer. The gates starting to close in your face really needs to be indicated as an intentional increase to difficulty because dying to it once feels like a bug and the second time just feels crappy. I'm not sure if the ghost being harder to detect is intentional either, but going for the last item for the circle, checking for the grating sound out of the center room and then just getting caught as it rounds the corner into my face without a sound was enough to make me just put it down.
It was an interesting play, but overall the way the difficulty seems to be intended to increase as you attempt to reach your goal needs to be telegraphed more. Losing because the game got harder in a way you weren't expecting and making you start over isn't particularly fun for a gameplay loop.
I hope this doesn't sound too critical; i intend for it to be constructive criticism.
Oh yeah, the run meter doesn't seem to recharge in a way that makes sense. It's better to just run it out to nothing than it is to wait for it to recharge (if it even is recharging, I wasn't confident it was)
I really enjoyed my first few minutes of play through! The poetic narrative really resonates and there's a delightful atmosphere and sense of deep space. Great work and thank you for putting it in the racial justice bundle! I think you(s) are awesome!
Thank you very much! INNER is actually going to have a LOT of new stuff added to it very soon so keep an eye out!