Literally the room may be small, but puzzle parts are found throughout the room, there are no guiding points you literally need to consider everything you read and see. Still the puzzles are laid out in a way that makes them noticeable, items you pick up and need are easily identifiable to their purpose. It’s perfectly designed to not confuse the player.
Playing the game I saw little inklings that really show signs in the Mortuary Assistant demo, especially the animation which still gives off an unnerving monstrous movement. I really can’t wait to play through it after this game.
The story was great, and perfectly fitting for the escape room game play, it allowed for so many mechanics to make sense in the game, and really allowed for stand out visual moments.
The use of the multi endings to deepen the story was perfect, as it fit perfectly in with the story of the game (Not Spoiling), and opened up a new view on the Escape room. The repeat runs were faster and left me shocked, releasing small things I missed, and puzzles I had found parts of early in the game were now necessary.
It is a shame this was not one of the games I grabbed on Steam, but still I just want to say how incredible I found this game and it really deserved more attention. Puzzle room games are so hard to design, without the difficulty it just becomes unmemorable, yet too hard and people complain because there is no hand holding. Our Secret Below might simply be one of the most perfectly crafted Escape Room games I’ve played, with just a perfect story as icing.