End Game Experience Improvements - v1.3.0


UPDATE NOTES:

  • Endings 2 and 3 are now much more fluid to achieve.
  • Minor quality of life adjustments for item discovery and play

After the launch of Our Secret Below, I did some bug fixing and then went right into Kohate for Halloween. Since then, I’ve been working heavily on my next big project: The Mortuary Assistant.

I work alone and my focus can only spread so far. However, I never want to just ignore my projects so I took some time to change some things I feel were lacking in the end-game experience of OSB.

Basically, I felt that the experience to get ending 2 and 3 were a bit convoluted and kept players from experiencing the entire story (each ending builds on the other to provide a much more compelling experience) so I wanted to smooth that out.

The goals are still the same, so any knowledge of the game you have acquired through playing is still needed but the quality of life approach to achieving each step necessary, I feel, is much more clean.

I think these changes really amplify the experience of the game while not changing things in a major way. I hope you have a great time and get to uncover the full story of Our Secret Below.

-Brian

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