In a time where commercial police forces monitor the galaxy, money is the driving force behind arrests. More prisoners means more funding. As the greed of commercialized law enforcement grew, laws became more and more strict causing everyday people to be arrested for the smallest offenses.
High arrest rates led to more money but quickly caused prison overcrowding, giving birth to the Justice Auction System. Now prisoners are simply arrested and sold to the highest bidder. It doesn’t matter what we’re used for, just that there’s room for another prisoner to make another dollar.
You have been arrested and purchased by BioMass Labs for testing at their remote facility: Kohate.
Forced to take part in their strange experiment, you are the next subject to enter the Kohate complex.
Explore the complex to find the objects you need to unlock new areas and progress, complete the requirements of your test, and avoid the abomination that has been let loose within the halls at all costs!
Kohate revisits the world of the first solo project from Brian Clarke: The Subject. Bringing a new experience to the mysterious facility with a new location, new test, and expansion upon the lore of The Subject universe.
A month after Halloween's not bad haha and what a treat, might I add! I love the opening sequence, you're hit with the realization of your situation, but then there's some humor sprinkled in there. When that monster spots you and roars, it's the most terrible thing! Instant panic while trying to find the nearest vent haha The only thing that was sort of a problem, but def not after you figure it out, is knowing what your first move is. What am I expected to do? I kind of wondered around like ya normally do in a game, until I started to notice relationships between things. Can't wait for TMA!
This is a good fun little piece of stealth horror, a smartly contained environment with enjoyable level design that twists back on itself in a satisfying way.
Some fun\disturbing body horror complements the overall aesthetic which the dev has carried off really well, and the game length is just about right, doesn't overstay it's welcome. Visuals\Audio are top notch overall.
I do wish some of the interaction boxes were a touch bigger, there were some slightly fiddly moments, but really that's just nitpicking. Overall really great stuff, looking forward to playing the other games by DarkStone.
I bought this game from watching DSD build it on Twitch. The graphics, the gameplay, and the story available for freaking $5 is pretty damn impressive. I am not a huge "jump scare" horror lover, and I was pleased with how he builds drama and tension with environment and skills - not just having the monster jump out and frighten you.
Really love this game! I can't remember the last time I've been sucked into an indie horror title like this. The level of polish is excellent, and I applaud you with being so responsive to the community. The addition of the continue option was wonderful. Here's part 1 of me playing!
--------------[ Update]-------------- The new update (1.0.7 ) has solved the issues I was having with the game. Make sure you have this version before playing.
So, I was looking forward to playing this, the visuals are very striking but ultimately it was pretty disappointing. I spent most of my time dying in a featureless pitch black maze of irradiated vents. Each time you die, you drop all your stuff and are expected to go pick it up, but when you loose it in the maze there's a pretty good chance you won't be able to find it again. I eventually got past it but then the game stops about 5 minutes after that. So overall, this was not a good experience.
When you were in the radiation tunnel, it looks like you aren't carrying the light object around. Did you find a flash light or something laying around or was this just an older version of the game where the tunnels aren't pitch black all the time?