Thoughts/review: the end was kind of uneventful. Predictable, if you want. Truly, this could be seen as a praise: I guess I'm just used to how much of an ass corporations can be, and this just... replicates/predicted it perfectly.
Gameplay-wise: the labyrinth layout is a PAIN to go through...
When the monster first showed up, it was a definite plus. Kept me on edge, and the times when he saw me definitely gave me a rush of adrenaline... until it didn't.
You see, I don't know if it's intentional, but there's just one issue... the monster doesn't seem to have footstep sounds..?
Well, he has "some", but the only times I ever heard them was when he was actively chasing me. Even then, I would stop hearing his footsteps, keep going for a few seconds, stop, turn around, and he's still chasing me! No footsteps!! How do you know when you're safe??
This made it impossible to know where he was until the proximity alarm turned on, and even then, there was no way to know if he was in front or behind me. Was he going towards me or away from me??
What's the point of hiding, too, if you can't hear him??
"Once the creature sees you, you can't hide"
Then what's the point? You can't hide after it saw you because it won't leave your hiding spot, but there's no point in hiding before because you don't know if he was close in the first place, when he's passing by, or even when he's comfortably far, either!
On top of that, the map end up being so convoluted... I ended up playing on casual. I just can't imagine going through the whole game and looking for every single electronic part/valve with that guy around...
Also, "placebo buttons"? F- U, man :,c (not actually an insult)